Tales from the Loop Core Rulebook
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop Ã¢ the purring of the Gravitron, the central piece of engineering magic that was the focus of the LoopÃ¢s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.
Sci-fi artist Simon StÃ¥lenhag's paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop.
- Create your unique player character - including skills, items, prides, problems, and relationships - in mere minutes.
- Explore the secrets of the Loop in two main game settings - one based on the Swedish MÃ¤laren Islands, the other on Boulder City, Nevada.
- Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
- Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.